PERSONALITIES
Shepherd & War Hero lose their Honor-Loss and Honor-Gain bonuses. War Hero will still maintain the Honor Effects bonus, though.
War Hero: Happiness will never fall below Disgruntled
Sage: Will get 50% Science Costs
SCIENCE
There is no more science decay
Prices for buying science have been increased substantially
Points have been inflated - it will require more points to reach the same levels of science (to help us stick with whole numbers as much as possible)
Buildings will now produce 1 science pt / day as follows:
Alchemy - Banks, Dungeons
Tools - Mills, Armouries
Housing - Homes, Forts
Food - Farms, Stables
War - Training Grounds, Barracks
Crime - Thieves' Dens, Watchtowers
Channeling - Guilds, Towers
Hospitals, Schools, Universities and Libraries have no natural science production.
BUILDINGS
Construction costs will rise more slowly
Barracks attack time bonus is now 0.75% / 20% Max
Universities now cut science costs by 1.5% / 50% Max; They protect science at a rate of 2% / 50% Max (formerly a library bonus); They also increase science production of other buildings by 1.5% / 50% max.
Libraries no longer protect science; they produce 3 science points per day.
ATTACKS & MILITARY
Specialists will function as 6/0, 0/6 in non-land attacks.
Elites will die about 50% more often than specialists and soldiers.
Mercenaries are more expensive than before; they function as 3/0 fighters.
Elite prices have been dropped to about 50% of their previous levels.
Elites have been strengthened as follows: Humans (6/6), Elves (6/5), Dwarves (7/6), Orcs (8/3), Faeries (5/7), Halflings (5/6), Avians (7/4), Undead (6/7)
RELATIONS
War & Hostile offensive strength bonuses have been removed.
War will have a new -25% Attack Time bonus and attacks will capture some land from the opposing kingdom's exploration pool. During war, there will be no natural building science production (libraries will still function).
Neither Wars nor Hostiles will have an offensive strength bonus, and there will be no more military cost adjustments (like the higher priced elites, etc)
MISCELLANEOUS
The island distance penalty has been reduced by 50%
The amount of land in the exploration pool has been reduced; the costs of exploration have been lowered.
Happiness will no longer affect maximum population or military strength. The remaining happiness bonuses are now smoother instead of suddenly changing with happiness levels.
Honor no longer creates an offensive military strength bonus.
OTHER CHANGES IN THE WORKS
We intend to implement the following changes, but the details have not been worked out yet:
An Ambush attack as described earlier will be in place.
There might be an option to train troops at double-speed for double-cost (like buildings)
We're going to increase the land gained from attacking smaller provinces, but at the cost of something else such as honor or military losses.
Mutual Peace will probably have some drawback to both sides, such that it's not an "easy out" of war.
Specialists may be made more effective in capturing and defending land. That is, while they are not as strong as Elites, an army full of specialists may capture a larger portion of an enemy's terrority in battle than an all-elite army.
Барабанчик изсвири ми нещо минорно.
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