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Тема
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Water Clock (18:48)
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Автор |
Viper X (just a snake...) |
Публикувано | 23.06.05 19:56 |
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The Province of Water Clock (18:48)
[http://www.utopiatemple.com Angel v1.66 Beta]
Server: WoL/BF (Age 28)
Utopian Date: January 12th, YR11
RL Date: June 23rd, 2005 (17:00 GMT)
Origin: Unformatted (1st hand)
Ruler Name: Sir Kariud the Rogue
Personality & Race: The Rogue, Halfling
Land: 7 Acres
Money: 258,736gc (966gc daily income)
Food: 4,785 bushels
Runes: 3,577 runes
Population: 1,949 citizens (278.43 per Acre)
Peasants: 322 (117% Building Efficiency)
Trade Balance: 5,894,873gc (0% tax rate)
Networth: 12,784 (1,826.29 per Acre)
Thieves+Wizards+Science Networth: 11,793gc
Military Effectiveness: 91.7% off. / 100% def.
Soldiers: 0 (60.8% estimated draft rate)
Spearmen: 0
Archers: 3 (15 defense)
Half-Giants: 3 (11 offense / 12 defense)
War-Horses: 0
Prisoners: 0
Total Modified Offense: 11 (1.57 per Acre)
Practical (50% elites): 7 (1.05 per Acre)
Total Modified Defense: 27 (3.86 per Acre)
Practical (50% elites): 23 (3.29 per Acre)
[500 Acres land assumed for thieves calculation]
Maximum Possible Thieves: 2,948 (5.90 per Acre)
Estimated Thieves Number: 1,179 (2.36 per Acre)
Maximum Possible Wizards: 2,948 (421.14 per Acre)
Estimated Wizards Number: 442 (63.14 per Acre)
Riots due to housing shortages from overpopulation
are hampering tax collection efforts!
** Thievery Advisor: **
(For more accurate results, use the Thievery Calc.)
Money: 550 thieves to steal up to 21,449gc
Food: 20 thieves to steal up to 1,794 bushels
Runes: 60 thieves to steal up to 939 runes
Peasants: 80 thieves to kidnap up to 6 peasants
Peasants in War: 371 thieves to kidnap 13 peasants
** Export Line [ver 14] -- Crystal-Ball [ver 27]: **
4ozTSI!vrnn\yPj0?oTFf8*7'*JSj1!"SsDv}kdG},yu?djGP
cP?FLAs0pyc56nb
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Тема
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Re: Water Clock (18:48)
[re: Viper X]
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Автор |
Viper X (just a snake...) |
Публикувано | 23.06.05 20:04 |
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Buildings Report of Water Clock (18:48)
[http://www.utopiatemple.com Angel v1.66 Beta]
Server: WoL/BF (Age 28)
Ruler Name: Sir Kariud
Personality: The Rogue
Building Efficiency: 89.3%
1. Farms: 2 (33.1%)
2. Banks: 1 (15.1%)
3. Forts: 2 (26.6%)
4. Guilds: 1 (12.7%)
5. Thieves' Dens: 1 (14.1%)
Total Land: 7 Acres (100% built)
** Effects Summary (Available Buildings Only) **
1. Produce 125 bushels (156 with FL)
2. 31gc, +10.93% income
3. -27.34% losses when attacked, +9.11% defense
4. Training about 0.02 wizards per hour
5. -43.74% losses, +32.8% effectiveness
** Export Line [ver 14] -- Survey [ver 4]: **
grk"Z9.\CKy,-S8vo6,e9rJ|'aRcc8knluF1|utnIPS]v7J66
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абе нещо се разминава тва цб с онова което ми пейстна...популейшъна най-вече :)
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ебаси ламера. 30 % ферми !
1 Legendary Empires 88,462
S&H!
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хм, прав си?? незнам.. само копирах КД пейджа преди това за да даде естимейт за мейджовете и тифовете
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