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Тема |
Официалните промени [re: ss_] |
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Автор |
ss_ (докторче) |
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Публикувано | 14.02.04 10:34 |
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- There are no Island Distance penalties.
- Kingdoms are limited to 20 players.
- Less action is required to start war.
- Networth is only shown for provinces over $100,000.
- Provinces cannot reset themselves before the game starts.
- No elite conversions from battle; no increased elite losses.
- Player votes for monarch are anonymous.
- The Dwarf & Warrior military maintenance bonuses will be 15% instead of 25%.
- Ambush Attack defends at 70% of normal strength instead of 80%.
- Conquests can now be done on any player within 15% of your size instead of 5%.
- Relative kingdom size affects gains on attacks to a small extent.
- The 6/0, 0/6 Specialists bonuses for certain types of attacks are not in effect.
- The military system has been changed. The unit strengths, costs, and maintenance are as follows:
Unit Offensive
Strength Defensive
Strength Cost Maintenance
Draftee 1 1 $75 $0
Defender 2 3 $250 $0.5 / Unit
Attacker 5 4 $600 $2 / Unit
Elite * * * $6 / Unit
Elite strength & cost are the same as the normal servers.
- Money can now be invested on a daily basis in your land & buildings. Over time, these investments will increase the productivity of the buildings. Long-term constant investments are more effective than one-time large investments. The formulas for these may be adjusted as the round progresses, and we try to optimize this system.
Първи принцип на дзен-алкохолизма: по-добре цироза, отколкото склероза.
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