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Тема |
Генезис- промени |
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Автор |
ss_ (докторче) |
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Публикувано | 09.02.04 09:24 |
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The current round of Genesis is expected to end this Friday, February 13th. The following changes are planned (some of these could change over the next few days):
* Military system will be redone; The 4 units will be as follows (names will vary by race):
(Name, Strength, Approx Cost, Maintenance)
Soldier: 1/1, $75, $1gc / 4 troops
Archer: 3/2, $250, $1gc troops
Knight: 4/5, $600, $2gc / troop
Elite: */*, $1200, $4gc / troop
* Elites values will vary by race. These numbers are just estimates and can certainly be adjusted. The idea is to create a definite cost vs. space trade-off in the military units, while trying something new in eliminating the pure offense/defense units.
* Gains from attacks will likely be impacted a little by the overall relative sizes of the two kingdoms involved. Attacking a big province in a big kingdom will provide higher gains than attacking a big province in a small kingdom.
* Ambush will be improved; Fog might negate War Spoils as well.
* We're going to look at the idea of "building investments" as an option to increase the efficiency of land for a cost. More details will be posted when available.
These are the major changes we're looking at. We'll also likely add things like a spell or operation targeting prisoners and other similar changes - those will also be posted when determined.
Mehul
Барабанчик изсвири ми нещо минорно.
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