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                   Тема
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                     divine divinity - niakoi igral li ia e?
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| Автор | expert (Нерегистриран) |  
| Публикувано | 14.09.04 00:34 |  
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  събрах 7те представителя на расите, те ме убиха и си умрях...
 баси... а трябваше да се преродя в Divine One...
  
           
  
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                   Тема
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                     Re: divine divinity - niakoi igral li ia e? 
[re: expert]
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| Автор | 
riptor (abee...Riptor) |  
| Публикувано | 14.09.04 21:42 |  
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  Как така са те убили? Те са от добрите! като ги събереш май те пращаха в някакъв СВЯТ... само, че вече си толкова надрусан, че нищо не може да те спре.. просто не е доизпипано към края.. Пробвай да лоуднеш от по-назад... друго не се сещам... 
  Simeon SUX koburggotsky
 
           
  
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                   Тема
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                     Re: divine divinity - niakoi igral li ia e? 
[re: riptor]
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| Автор | expert (Нерегистриран) |  
| Публикувано | 14.09.04 23:51 |  
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  Да де. Магьосника тъкмо обясняваше че трябва да се преродя и питаше дали
 някои няма тесте карти да пиинат и да хвълят едни карти докато чакат
 и дойде един демон и Блек ринг-а и утрепаха останалите.
 а аз си оставам умрял( save game е неактивно... )
 при това съм извън картата...
 пробвах с двата quick save ноито имах но все тая :((
 иначе го добутах до level 41 и малко ми остава до 42...
 от доста време съм така надрусан че демоните ги бия с една ръка...
 колко жалко.
 BTW при мен играта изключително често crash-ваше.
 някакви проблеми с видеото... предполагам.
 (Ati Radeon 9600XT)
  
           
  
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                   Тема
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                     Re: divine divinity - niakoi igral li ia e? 
[re: expert]
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| Автор | S (Нерегистриран) |  
| Публикувано | 17.09.04 00:04 |  
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  Не е от видеото, играта си е бъгава, затова има PATCH, който решава повечето от проблемите. Един от най-големите които има неъпдейтната версия е именно проблем с Quick Save. Ако няма начин да я ъпдейтнеш, като играеш отдели мако време и си прави "нормален" сейв, а не разчитай само на Quicksave.
  
           
  
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                   Тема
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                     Ето и проблемите,които решава patch-a 
[re: S]
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| Автор | S (Нерегистриран) |  
| Публикувано | 17.09.04 00:16 |  
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  То малко като флууд ще стане, ама все пак виж само колко "малко" проблеми решава patch-a.
 --------------------------------------------------------------------------------------------------------
 Bugfixes addressed in V1.33 
 
 -Loading of items is now more robust. This was the major reason for corrupted savegames.
 -Instantiation of charm plates fixed – clicking twice on a charmable item will now close it rather than pop up another window. This also prevents item corruption from happening.
 -Fixed bug with passive skills like ranger sight & magic barrier that were acquired through a bonus on a weapon and which would cause constant increments of the stats when loading 
 
 Story fixes: A lot of the following fixes are only valid if you start a new game. However, if you don’t start a new game, installing the patch has no adverse effect. 
 
 - Fix for being able to enter Stormfist Castle through cellar.
 - Fixing for Joram speaking of Mardaneus being sick even after curing him.
 - Fix for Maria becoming invisible shortly and having her attitude change to 0
 - Fix for trolls being already dead when arriving at bridge and the guards being mad for not helping them while the player never saw them before
 - Fix for the possibility of drinking the bottle of ale you need to get for rob 
 - Fix for the problem where the balin class in the sewers of Verdistis caused other npc's to become hostile when killing them
 - Fixed:Balin scene in prison triggers at the wrong times causing lockups
 - Merchants Guild Tingalf quest problem solved.
 - Fixed:Becoming a member of the Merchants Guild by paying gold doesn't work
 - Fixed:Slasher scene can go wrong
 - Fixed:George killed monologue always plays when entering georges house
 - Fixed:Succubus scene problems
 - Fixed:Sir Markham problem with dialog starting to soon
 - Ficed:Dwarven town crier scene problems when it triggers several times, and he moved around
 - Fixed:Rob dialog, dialog option "I need more time" doesn't disappear
 - Fixed:broken wheel quest cannot be solved when doing sewer depot scene to early
 - Fixed:Corinna takes the wine she needs too early
 - Fixed:Story problem at graveyard
 - Fixed:Problem with key in Dr. Elrath's house: If finding it before the scene with Dr. Elrath in his house, the key disappears and you cannot get in his house anymore without lock-picking
 - Fixed:Quest log problem broken wheel quest
 - Fixed:Zaknadrix dialog option disappears to go to the Pocket Universe
 - Fixed:Can kill both Yoram and Otho -> no hint for Goemoe, story hangs
 - Fixed:Vampire in cave problem with immortal status during scene
 - Fixed:Cannot tell Mardaneus you found Georges murderer in the COS
 - Fixed:Stormy weather doesn't stop anymore after defeating the talking tree
 - Fixed:Cannot tell Otho about curing both patients before having talked to Goemoe
 - Fixed:Victor and Antoinette, one of them does not get removed
 - Fixed:Timmy region triggering scene is on hill
 - Fixed:Malachias, cannot give him gold anymore after meeting him for the first time
 - Fixed:Trevor dialog, can expose Tingalf before receiving quest
 - Fixed:Scenes hanging around Aleroth
 - Fixed:Council of Seven Scrying scene problems
 - Fixed:Key opening several doors problem
 - Fixed:Elmer Vignus didn't give the brooch
 - Fixed:Receive quest to find George's murderer when finding his body, not when Mardaneus asks you
 - Fixed:Scene hangs in Ionas dungeon when Arhu shows equipment
 - Fixed:Entering final dungeon and scene hangs
 - Fixed:After godscene game hangs in wastelands
 - Fixed:Killing demon of lies with death scorpions prevents the end-scene from playing 
 
 Feature changes/bugfixes introduced in V1.32 
 
 -Quicksaves now alternate between 1 and the MaxQuickSaveAmount setting in config.lcl which by default is at 2 but which can be increased to any number if you want a number of sequential quicksaves. To increase the setting – open the file config.lcl in the folder where you installed Divine Divinity, and add the line MaxQuickSaveAmount # with # being the maximum amount of quicksaves you want. 
 -Boss monsters and monsters have become easier on the “easy level”. Damage done by boss monsters on normal level has been reduced a bit.
 -Included several optimizations that make the game more responsive
 -Added error logging in error.txt file
 -Switched from jpg to png for screenshots
 -Prevent quicksaving when you are dead
 -Game gives warning when color depth is not 16 bit since this seems to cause a lot of problems on some systems.
 -Saving now first happens to a temporary folder and only when it is completely successful does it remove the previous savegame that is being overwritten (if there is one)
 -Range clipping on sight boosts is now done correctly, preventing the loss of sight on multiple loads
 -Fixed animation bug which might cause the game to crash if you saved and then loaded while standing still with a bow.
 -Fixed bug which would cause game to crash if a leaving script that was being executed and that got saved got loaded again (very rare)
 -Prevented saving while teleportation is busy because it lead to lock ups
 -Finigan’s lockpick problem solved
 -Added plausibility checks and fixes for corrupt dialog log due to version mismatches 
 -Solved nasty polymorph recursion bug 
 
 Feature changes/bugfixes introduced in V1.31 
 
 -Internationalized game so that the same executable patches work on different language versions from now on. (There is still a difference between Unicode and non Unicode versions however)
 -Fixed bug which would cause negative resistances if you unequipped an item which gave you a boost to magical barrier without actually having learnt the skill.
 -Fixed bug where you would consistently get increasing resistances if you learned the resist magic skill and saved/load all the time, eventually leading up to corruption.
 -Autofix for corrupted resistances.
 -Fixed bug which would cause a crash when highlighting a npc at the moment you get teleported.
 -Font fixes for French letters
 -Fixed bug which would cause the game to crash if a leadershipped creature would fight at a certain distance from the player
 -Fixed bug which could cause occasional crashes when loading partymembers
 -Got rid of bug which would case maps not to switch when a partymember was occupied.
 -Partymembers now defend themselves and they do not clear the shroud anymore.
 -Rare problem leading up to crashes during mapswitches is now solved
 -Fixed memory leak in scrying scenes
 -Solved “Verdistis” slowdown problem 
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